AI Insights · Timothy · October 2021
Top 5 Interactive Story Games in Lebanon: Q3 2021 Performance
Explore the performance trends of the top 5 interactive story games in Lebanon during Q3 2021, including weekly downloads, revenue, and active users.
In Q3 2021, the top interactive story games on a unified platform in Lebanon showcased varied performance trends. Here's a detailed look at their weekly downloads, revenue, and active user metrics based on data from Sensor Tower.
Episode - Choose Your Story
Revenue: The app experienced fluctuating weekly revenue, starting with $76 in late June and peaking at $139 in the last week of September.
Downloads: Weekly downloads saw a peak of 715 in mid-July, followed by a gradual decline to 452 by the end of September.
Active Users: Active users started at 2.3K in late June, dipped to around 1.8K by mid-September, and slightly rose to 1.8K by the end of the quarter.
Chapters: Interactive Stories
Revenue: Revenue trends were modest with a significant spike to $89 in mid-September, ending the quarter at $73.
Downloads: Downloads began at 146 and decreased steadily, reaching zero by the last week of September.
Active Users: Active users peaked at 988 in early July and saw a consistent decline, ending Q3 at 421.
Choices: Stories You Play
Revenue: Revenue showed notable fluctuations, peaking at $116 in early August and settling at $37 by the end of September.
Downloads: The app's downloads began at 334 in late June, dropped to 86 in early September, and rose slightly to 120 by the end of the quarter.
Active Users: Active users saw a high of 1.1K in late June, decreasing to around 469 by the end of September.
My Child Lebensborn
Revenue: The app's revenue peaked at $170 in mid-July and then dropped to zero by mid-September.
Downloads: Downloads peaked impressively at 6.5K in early July but gradually declined to 126 by the end of September.
Active Users: Active users mirrored the download trend, peaking at 6.3K in early July and decreasing to 310 by the end of the quarter.
BTS WORLD
Revenue: Revenue remained modest throughout the quarter, peaking at $42 in late June and ending at $11 in the last week of September.
Downloads: Downloads saw a peak of 180 in mid-July but generally hovered around 59-61 towards the end of the quarter.
Active Users: Active users peaked at 311 in mid-July and maintained a relatively stable range, ending at 202 by late September.
For more insights and detailed analytics, visit Sensor Tower.